![]() I suggest adding a password to your game, so only friends can join and no random guy will be able to trash your game. Regarding the nature of the DUWS, it must be run on a listen server. pbo, since High Command is now included in the normal version of ArmA3. ![]() Other examples: SP_ - SP_Īlso, use the 'dev'. pbo in the 'missions' folder of arma3Įxample: SP_ > to SP_DUWS05b. pbo from the first page of the topic (see link above)Ģ)put the. HOW TO EXPORT THIS MISSION TO ANOTHER ISLAND ?ġ)get the. The weather will then be randomly generated according to these parameters. At the start of the campaign, you may choose the type of weather (mediterranean, temperate, tropical, arid.). BLUFOR forces will try to capture the island, war escalates as the campaign progress. Basicly you decide the level of randomization there is. You can also let the DUWS create everything by itself. *You can define the HQ and/or the enemy zones, or just the HQ and let the DUWS generate the zones automatically. *Several support options to unlock (UAV, Arty, Personnal FLIR, VAS. *Play the DUWS on any island you want to. *Random side missions, with names randomly generated *Pretty much every location is randomly generated on the map, from the HQ to the enemy zones and side mission locations. *Unlock abilities throughout the campaigns as you gain experience (persistent) *Persistent player stats througout the campaigns/missions, allowing the player to play a multi island driven campaign Control several squads, vehicles and supports and try to retake the island from the enemy ![]() Control your personnal squad of troopers and fight against the OPFOR Play as a lone wolf or as a SF team, using support assets and gadgets and perform side missions
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